Set both time and spending limits before opening the app. Use an external timer, treat the amount as entertainment money that can be fully lost, and never raise either limit because of a win, loss or promotion. If limits repeatedly fail, stop for longer and seek qualified local help.
Define entertainment money first
Use only an amount that is not needed for food, housing, bills, debt, savings or another person. A limit is a boundary, not a target to spend.
Use an external time control
Set a phone timer or calendar end time outside the app. External controls remain visible even when the in-app experience is fast or immersive.
Make limits difficult to edit
Write them down, separate payment methods or use device and banking controls where available. The more friction required to change a limit, the more useful it is during an emotional moment.
Use behavior-based stop signals
Stop for the day if you chase a prior result, hide activity, borrow money, skip obligations, feel unable to leave or repeatedly edit a limit.
Review totals, not memorable moments
A vivid win or near miss can dominate memory. Review total time and total spending over a defined period instead.
Know when to stop for longer
If controls do not hold, pause access, remove stored payment options where appropriate, ask a trusted person for support and contact a qualified local service. This site does not provide crisis or clinical support.
Frequently asked questions
Can I raise a limit after a win?+
No. Changing a pre-set boundary because of an outcome removes its protective purpose.
Why use both time and money limits?+
Either one can be exceeded while the other appears intact; together they cover different risks.
What if I cannot keep the limits?+
Stop for longer, add stronger external controls and seek qualified local help.
Content status: general interface education based on the supplied BONU7 project brief and content blueprint. Last reviewed 2026-08-20. Current app screens remain the source for exact rules and values.
